//==============================================================================
// Cinematic Pirate Ship_anim.txt
//==============================================================================

//==============================================================================
define Rubble
{
   set hotspot
   {
      version
      {
         Visual Building G Rubble2x2
      }
   }  
}
//==============================================================================
define NRubble
{
   set hotspot
   {
      version
      {
         Visual Building N Rubble2x2
      }
   }  
}
//==============================================================================

anim Idle
{
 SetSelector
    {
      CultureLogic Greek/Egyptian
//==============================Greek======================================      
		SetSelector
       {
	            VariationLogic
				SetSelector
				{
				   VariationLogic
		           set hotspot
		           {
		        	version
			        {
				     Visual Building G Granary Destructed
				     connect righthand Rubble hotspot
			        }
		           }      
				} 
		}		
//==============================Egyptian====================================== 
        SetSelector
		{
		        VariationLogic
				SetSelector
				{
				   VariationLogic
		            set hotspot
		            {
			         version
			         {
				     Visual Building E Granary Age2 Destructed
			         }
		           	}
		        }
		}
	}		
}
